Experimental Division

The Lab

A living archive of games and simulations—each one an experiment in human-AI collaboration, evolving with every new model.

10
Experiments
5
Generations
4
AI Models
The Laboratory - Vintage scientific workspace with instruments and formulas

The Orchestra

Human guiding AI—each model an instrument

Created with

Gemini 2.0 Flash

01

Experiment Archive

Chronological evolution of interactive experiences

V5
Latest

Multi-Agent Orchestration

Claude directs, Codex codes, Claude QAs — a rubric-gated build loop

1 experiment
Three-Body Spirograph
Featured
V5

Three-Body Spirograph

April 2026

A scientific-instrument redesign of the three-body problem — monochrome graphite UI, cold/warm mode accents, orbit trails carrying all the color. Canvas 2D, velocity-Verlet physics, seven presets from Star & Planet to Moore's figure-eight to the full eight-planet Solar System. More than a simulation: a proof-of-concept for chaining specialized AI tools — a design model produces a build-ready handoff, a planner/reviewer holds the spec, a coding model writes the diff.

How this was built
  1. 01Claude DesignGenerated a pixel-perfect HTML prototype, TypeScript reference scaffolds (Stage, Slider, Toggle, DivergencePlot), design tokens, and a 16-point acceptance rubric — delivered as one build-ready handoff package.
  2. 02Claude Code — DirectorReceived the handoff, planned a 5-chunk breakdown (tokens → physics → rails → stage → intro), wrote tight specs for each chunk with file paths, hard constraints, and per-chunk acceptance criteria.
  3. 03Codex CLI — CoderLanded chunks 1 and 2 via the codex-rescue subagent, returning a diff per run. A spec deviation on preset initial conditions (Keplerian-circular instead of README-verbatim) was caught by QA and corrected in a single loop.
  4. 04Claude Code — QARan a 27-point rubric after every chunk: build + lint, runtime probes, acceptance checks against the handoff, and regression tests to confirm V2 and V4 still rendered unchanged.
  5. 05Claude Code — Fallback CoderWhen Codex's sandbox locked read-only on chunks 3–5, the director took the keyboard directly under the same spec/QA discipline rather than blocking the build — orchestration as a pattern, not a dependency.
Tools
Claude Design (handoff)Claude Code (director + QA)Codex CLI (coder)
Models
Claude Opus 4.7GPT-5.4 Codex
V4

Frontend Design Showcase

Distinctive aesthetics crafted with Claude's frontend-design skill

4 experiments
Genesis: Reborn
Featured
V4

Genesis: Reborn

January 2026

Noir Cosmos - Film noir meets cosmic wonder. Cinematic loading sequence with philosophical narrative, contemplative design with subtle film grain and letterbox framing.

Tools
Claude Codefrontend-design skill
Models
Claude Opus 4.5
The Workbench
V4

The Workbench

January 2026

Analog Dreams - Vintage electronics workshop aesthetic. CRT oscilloscope loading screen, warm woodgrain textures, brass rivets, and authentic tube warmup simulation.

Tools
Claude Codefrontend-design skill
Models
Claude Opus 4.5
Three-Body Spirograph
V4

Three-Body Spirograph

January 2026

Mathematical Elegance - Scientific paper aesthetic with grid paper loading, rotating equations, and academic typography. Clean, precise, beautifully minimal.

Tools
Claude Codefrontend-design skill
Models
Claude Opus 4.5
Genesis to Now
V4

Genesis to Now

January 2026

Observatory - Astronomical observation deck aesthetic with telescope reticle loading, scale scanning animation, and deep space ambient design.

Tools
Claude Codefrontend-design skill
Models
Claude Opus 4.5
V3

Cinematic Experiences

Kojima-inspired storytelling meets cosmic scale

2 experiments
Genesis: Reborn
V3

Genesis: Reborn

December 2024

A Kojima-inspired meditation on scale and time. Journey from Earth to the edge of the observable universe with philosophical narration, fourth-wall breaking moments, and cinematic storytelling.

Tools
Claude CodeGemini Image GenSuno AI
Models
Claude Opus 4.5Gemini 2.0 Flash
The Workbench
V3

The Workbench

January 2025

A Jim Williams / Bob Pease Experience. Learn electronics from ghost engineers, with Kojima-style storytelling, real LC resonance physics, and wisdom from the legends of analog design.

Tools
Claude CodeLeonardo.aiSuno AI
Models
Claude Opus 4.5
V2

Interactive Chaos

Complex simulations made beautiful

1 experiment
Three-Body Spirograph
V2

Three-Body Spirograph

November 2024

Visualize why the 3-body problem is "virtually" impossible to solve. Watch elegant spirograph patterns emerge from 2-body orbits, then dissolve into chaos when a third body enters.

Tools
CursorClaude API
Models
Claude Sonnet 3.5
V1

Foundations

Where our experiments began

2 experiments
Genesis to Now
V1

Genesis to Now

October 2024

Guide the universe from the Big Bang to the present day through 12 beautifully rendered levels. Solve physics-based puzzles and learn about cosmic evolution.

Tools
CursorClaude API
Models
Claude Sonnet 3.5
Radio Circuit Builder
V1

Radio Circuit Builder

October 2024

Learn electronics by building a working radio circuit. Experience the critical "aha moment" when proper grounding transforms noisy static into crystal-clear audio.

Tools
CursorClaude API
Models
Claude Sonnet 3.5
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Have an Experiment Idea?

We're always exploring new interactive concepts. If you have an idea for a game or simulation that pushes boundaries, let's collaborate.

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Page Design V2: The LaboratoryJanuary 2026
Designed withClaude Code with frontend-design skill
The Lab | UpNorthDigital.ai